AI Insights · Timothy · July 2022
Top 5 Low Poly Games in New Zealand Q2 2022: Performance Overview
Discover the performance trends of the top 5 low poly games in New Zealand for Q2 2022, including weekly downloads, revenue, and active user metrics.
The second quarter of 2022 showcased intriguing performance dynamics for the top 5 low poly games in New Zealand. The data, sourced from Sensor Tower, reveals varying trends in downloads, revenue, and active users across Roblox, Idle Lumber Empire - Wood Game, Art of War: Legions, Old School RuneScape, and Egg, Inc..
Roblox experienced a diverse quarter. Weekly revenue peaked at approximately $79K in mid-April, with a notable dip to around $53K at the beginning of May. Weekly downloads saw a high of nearly 7K in mid-April, though they later stabilized around 4.7K to 5.1K. Active users demonstrated a steady increase, starting from 261K and concluding the quarter at 287K.
Idle Lumber Empire - Wood Game showed interesting trends. Weekly revenue experienced a peak of about $2.9K at the end of May, with fluctuations throughout the quarter. Downloads initially dropped from 2.9K to just above 1K, showing a slight recovery towards the end. Active users saw a decline from 4.5K to just over 3K by the end of June.
Art of War: Legions had relatively stable performance metrics. Weekly revenue fluctuated between $1K and $1.7K, with the highest revenue recorded at the end of June. Downloads remained consistent, hovering around 90 to 100 per week, while active users saw a decline from 2.8K to around 1.9K.
Old School RuneScape exhibited steady performance. Weekly revenue varied, with a peak of approximately $1.7K at the end of June. Downloads remained stable, averaging around 120 per week. Active users started at 1.5K, showing minimal fluctuations throughout the quarter.
Egg, Inc. showed consistent trends. Weekly revenue peaked at about $1.4K at the end of March but saw a decrease to around $820 by the end of June. Downloads increased from 690 to over 1.3K in late May but slightly dropped to around 830 by the end of the quarter. Active users remained relatively stable, starting from 11K and ending at around 10.4K.
For more detailed insights and data, you can visit Sensor Tower.